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Kurt: The weapon specialist
This is a character I created, sculpted, and textured in zBrush.
I've documented each step in the ideation process for him below
Final composited render
Final composited render
Final composited render
Final composited render.
The model without any armor or texture maps applied.
Texture map for the body
Concept and process
The first step I took when creating this character was to decide on the body type and style that I wanted Kurt to have.
After deciding to side with the thinner more stylized version of Kurt, I sketched out a few different outfits.
Then I went ahead and created the character sheet I'd use to help sculpt the model and use as a reference when working in zbrush.
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