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Kurt: The weapon specialist
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This is a character I created, sculpted, and textured in zBrush.
I've documented each step in the ideation process for him below
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Final composited render
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Final composited render
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Final composited render
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Final composited render.
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The model without any armor or texture maps applied.
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Texture map for the body
Concept and process
The first step I took when creating this character was to decide on the body type and style that I wanted Kurt to have.
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After deciding to side with the thinner more stylized version of Kurt, I sketched out a few different outfits.
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Then I went ahead and created the character sheet I'd use to help sculpt the model and use as a reference when working in zbrush.
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